Compiled Tue May 13 03:28:11 2003 (build 16)
Primary display driver: NVIDIA GeForce 9800 GTX+
Video Driver Information:
Provider       :	NVIDIA
Description    :	NVIDIA GeForce 9800 GTX+
Version        :	8.17.12.6099
Date           :	10-16-2010
DeviceID       :	pci\ven_10de&dev_0613
Sound device 0: Speakers (Creative SB X-Fi), 6.1, MID 1, PID 100 
Sound device 1: SPDIF Out (Creative SB X-Fi), 6.1, MID 1, PID 100 
Windows 6.1 (unknown NT-based) build 7600 []
DirectSound Driver: Primary Sound Driver ()
DirectSound Driver: Speakers (Creative SB X-Fi) ({0.0.0.00000000}.{8e09c385-042f-4082-8d50-54d3fb67b487})
    ID: {8e09c385-042f-4082-24f0b60}
DirectSound Driver: SPDIF Out (Creative SB X-Fi) ({0.0.0.00000000}.{aa8905cc-ce7e-4780-b070-9ddb214a01a9})
    ID: {aa8905cc-ce7e-4780-24f1268}
Couldn't load driver DirectSound: Driver unusable (no hardware buffers)
DirectSound Driver: Primary Sound Driver ()
DirectSound Driver: Speakers (Creative SB X-Fi) ({0.0.0.00000000}.{8e09c385-042f-4082-8d50-54d3fb67b487})
    ID: {8e09c385-042f-4082-24f0b60}
DirectSound Driver: SPDIF Out (Creative SB X-Fi) ({0.0.0.00000000}.{aa8905cc-ce7e-4780-b070-9ddb214a01a9})
    ID: {aa8905cc-ce7e-4780-24f1268}
Sound driver: DirectSound-sw
Got 32 bpp (8880), 24 depth, 0 stencil
Mode 7: *** ICD 32 (888) 24 depth 64 accum 
Mode 8: ICD 32 (888) 8 alpha 24 depth 64 accum 
Mode 9: ICD 32 (888) 24 depth 8 stencil 64 accum 
Mode 10: ICD 32 (888) 8 alpha 24 depth 8 stencil 64 accum 
Mode 11: ICD 32 (888) 64 accum 
Mode 12: ICD 32 (888) 8 alpha 64 accum 
Mode 13: ICD 32 (888) 24 depth 64 accum 
Mode 14: ICD 32 (888) 8 alpha 24 depth 64 accum 
Mode 15: ICD 32 (888) 24 depth 8 stencil 64 accum 
Mode 16: ICD 32 (888) 8 alpha 24 depth 8 stencil 64 accum 
Mode 17: ICD 32 (888) 64 accum 
Mode 18: ICD 32 (888) 8 alpha 64 accum 
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 9800 GTX+/PCI/SSE2
OGL Version: 3.3.0
OGL Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Line width range: 0.500-10.000 +0.125
Point size range: 1.000-63.375 +0.125
Found 0 joysticks
Theme: groove
